The Harvest HD

The Harvest HD is a reboot of an older windows phone game, built in Unity 3D. I worked on it with a joint team of people from Darkwind Media, Luma Arcade, Kerosene Games, and Microsoft.

As a Diablo-like Action RPG, there are a lot of systems considerations when it comes to balancing the gameplay. The enemy stats are connected to the experience they give, which influences player’s leveling curve, which affects the availability of items and their stats, which are in turn affected by the difficulty of the enemies, and so on.

My contributions include the balancing and implementation of all stats, items, and prices, as well as the overall flow of the game’s difficulty and progression.